Water: define the appearance of Linden Water (prim or mesh animated water is not affected): water colour and reflection wave movement amount of light refraction, etc.Sky: define the atmosphere and lighting for a day (or night) the movement, density, etc., of the clouds and the appearance of the Sun and / or the Moon (which remain in a fixed point in the sky).Settings: used to define the environment you see.So Isla Pey can appear with Earth slowly setting, and Jupiter and one of the Galilean Moons also strangely in the sky! Note that both the size of the “sun” and “moon” textures can also be adjusted Terminology and ConceptsĮEP uses some key terminology that should be understood. As well as bringing a range of new environment capabilities, EEP also lets you use custom textures for the Sun and Moon (and clouds). My sincere thanks to Rider Linden, EEP maestro, for his assistance in the writing of this tutorial. Check their websites, listed in the panel on the right, for updates that may not be covered in these pages. However, TPVs will be releasing version supporting EEP in due course. Note: at the time of writing this piece, the official Second Life viewer – version 6.88, dated April 15th (or later) to see / use EEP capabilities. Official information on EEP can be found in the EEP section of the SL wiki. To further assist referencing, major topics appear on their own page – please make sure you use either the table of contents or the page numbers at the foot of each page for ease of navigation. creating assets, using the Sky, Water and Day Cycle floaters, and applying EEP settings). Some of these sections are self-contained, other can be used together (e.g. A summary of EEP LSL resources with links.An overview of importing windlight XML files into the viewer and saving them as EEP settings / assets.Breakdowns of the floaters used to create Sky, Water and Day Cycles in EEP.An overview of creating and editing EEP assets.The viewer UI elements associated with EEP.Terminology and Concepts – key terminology and concepts with EEP.This tutorial is designed to walk you through the essentials of EEP, including the terminology used. Importing Windlight Settings as EEP Assets.Cloning, Loading and Clearing Tracks (3).Making Personal EEP Settings Persistent.Overview: Creating & Editing EEP Assets. Allows environments settings to be applied to your own avatar, allowing you to see the same environment (sky, clouds, Sun / Moon position, etc.) wherever you go in-world – useful for vehicle drivers travelling across multiple regions.Provision of a Personal Lighting capability that allows photographers, etc., to make rapid / temporary changes to an region / parcel’s environment visible only in their viewer.
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